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AT-43
[60]
Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
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Gibsonville - Magic & Mayhem
[20]
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
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Warhammer Fantasy
[0]
Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
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Blood Bowl
[3]
28mm Blood bowl, Games workshop board game
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WW II - Rules of Engagement
[2]
RoE Section
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Dungeons and Dragons
[29]
Dungeons and dragons Drow Campaign
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Strontium Dog RPG
[1]
Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
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Hoard of the Things
[2]
15mm Hoard of the Things
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DnD Kalan's Story
[24]
The Story of Kalan, a Drow with an unquenchable lust for gold, power and women.
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AD&D: The Adventures of Alaric Ironclaw
[2]
The brave adventures of a warrior hellbent on destroying all the vile creatures in Haven!
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Avalon Hill B-17 Queen of the Skies
[1]
B-17 Bomber campaign
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Praxis
[4]
"A voyage of discovery in Ancient Greece. A band of heroes set out to discover their world!"
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Myth - Age of Heroes!
[2]
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.
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| Main » 2010 » October » 21
Farewell, Isle of Dread Part 1: Sometimes you just can’t win
The crew of The Despair were in high spirits. The final days of their exile on The Isle of Dread were beginning and they looked forward to returning to The Valley of the Great Sword. Only one matter remained to be settled. Berun had been badgering the party to go and get the Fireball spell from "this wizard I’ve heard about in Mora”. Discussion was heated as to how they were to get to their destination.
There were two schools of thought. On the one hand Berun, Goll and Brun were of the opinion that the adventurers should walk. Berun and Brun argued that they would gain valuable experience during the hike. Brun was especially eager to test his power against the many undead rumoured to be stalking the surrounding jungle. Goll said; "If we fly, we will draw attention to ourselves, when we should be keeping a low profile. We are, after all, about to head back across the Empire. We don’t want to fa
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Omaha to Pointe du Hoc
Part One: Secure the crossroads
The bulk of the Ranger force entered the battle through an orchard to the right hand side of a farm road. Their objective was the crossroads, but they had a limited timescale. One squad, a recon unit, was using a communication trench. They were faced by an open field overlooked by a farmhouse to their left. The squad in the communication trench crept forward under cover of smoke laid down by the mortar in the orchard. The Yanks were not taking any risks just in case there were some krauts occupying the building. The farmhouse was secured and found to be unoccupied. What a relief!
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