Home
Registration
Login
Welcome Guest

RSS
 
Site Menu

Section Categories
AT-43 [60]
Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
Gibsonville - Magic & Mayhem [20]
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
Warhammer Fantasy [0]
Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
Blood Bowl [3]
28mm Blood bowl, Games workshop board game
WW II - Rules of Engagement [2]
RoE Section
Dungeons and Dragons [29]
Dungeons and dragons Drow Campaign
Strontium Dog RPG [1]
Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
Hoard of the Things [2]
15mm Hoard of the Things
DnD Kalan's Story [24]
The Story of Kalan, a Drow with an unquenchable lust for gold, power and women.
AD&D: The Adventures of Alaric Ironclaw [2]
The brave adventures of a warrior hellbent on destroying all the vile creatures in Haven!
Avalon Hill B-17 Queen of the Skies [1]
B-17 Bomber campaign
Praxis [4]
"A voyage of discovery in Ancient Greece. A band of heroes set out to discover their world!"
Myth - Age of Heroes! [2]
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.

Online Users
Total online: 5
Guests: 5
Users: 0

... Who's About ...

Main » 2010 » October » 21 » RoE: Omaha to Pointe du Hoc
12:16:11
RoE: Omaha to Pointe du Hoc
Omaha to Pointe du Hoc
Part One: Secure the crossroads
 
The bulk of the Ranger force entered the battle through an orchard to the right hand side of a farm road. Their objective was the crossroads, but they had a limited timescale. One squad, a recon unit, was using a communication trench. They were faced by an open field overlooked by a farmhouse to their left. The squad in the communication trench crept forward under cover of smoke laid down by the mortar in the orchard. The Yanks were not taking any risks just in case there were some krauts occupying the building. The farmhouse was secured and found to be unoccupied. What a relief!
 
The rest of the Rangers rushed across the open field and took up positions behind a hedge. Reinforcements followed the recon squad along the communication trench but came under HMG fire as they moved up the road to occupy the farmhouse. Luckily they only lost one casualty despite taking seven hits. The recon squad vacated the building as the reinforcements entered and crept up the hedge with their comrades. Another farmhouse and a ruined building were in the next field, both of which were occupied.
 
The Rangers laid down fire at the farmhouse and called in mortar support which, as it turned out, was ineffective. Obviously the mortar crew were better with smoke rounds than with explosive ones. However the small arms fire inflicted enough casualties to drive the Germans out of the farmhouse and they fell back across the road.

More smoke was called down and the recon squad moved forward to take the empty farmhouse. Meanwhile Rangers advanced along the bocage which lay to the right of the farmhouse and took up positions ready to assault the ruins and clear the German occupiers. They came under fire from across the road, suffering one casualty. The mortar crew advanced, too, in anticipation of further action. The squad occupying the first farmhouse also came forward and prepared to advance.
 
With everyone in position the Rangers opened fire on the ruins and again inflicted enough casualties to clear the Germans out. They moved in to take over. Darkness was coming and although the prize was in sight the Rangers had to give up and the day belonged to the German defenders.
 
Category: WW II - Rules of Engagement | Views: 1319 | Added by: Che | Rating: 0.0/0
Total comments: 0
Only registered users can add comments.
[ Registration | Login ]
Search

Calendar
«  October 2010  »
SuMoTuWeThFrSa
     12
3456789
10111213141516
17181920212223
24252627282930
31

Popular Tags
boardgame Drow Napoleonic Napoleonics Flintloque 15mm bloodbowl 28mm games workshop blood bowl 40K RPG Kallistra Essex Sci-Fi Brickdust figures Old Glory Napoleonic scenario Shako awi D&D Giant troll LotR wargame At43 WWII ww2 british World War II GW Necromunda Wizards of the coast Star Wars world war 2 Slaughterloo sci fi Infantry fantasy Dwarves painted 28mm Elf wotc Harlequin Hero Quest Ral Partha Terrain undead Frostgrave SciFi Space Marine Tau Alternative Armies goblin knights dwarf Dwarven Elven human Kings of War Space Crusade ORCS Dark Elf Twilight Kin Peninsular French KOW GW Fantasy Saga Samurai Mongol Bolt Action Alien terminator Shako II Napoleonic Battle Le LG ce GW 40K Napoleonic 15mm Peninsular War Black Ops New star 15mm Napoleonic French Napoleonic 20mm Saracen Moor Crusades Hopper napoleonic battles Austrian Kill Team Shako 2 Scenario Michael Hopper Cthulhu Bloody Big Battles bbb

Copyright MyCorp © 2024