4' x 4' game 18 / 11 / 12
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zellak | Date: Sunday, 18-Nov-2012, 20:36:49 | Message # 1 |
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Had another game today, this time with Che. Therian vs UNA.
Used 8 terrain pieces each....table coverage was okay.
Played 5 turns.
3 VP per objective / turn.
After some discussion, we agreed that next game we would try the following changes.
A) Road movement : would be double movement, but only if the unit starts and ends on the road. No firing, or overwatch or debussing passengers.
B ) Random entry edge selection rather than rolling off to choose an edge.
C) Deployment : Units deploy 30cm in from edge (like a defender) when they are activated on Turn 1.
To Che : If i missed anything dont hesitate to jump in.
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Message edited by zellak - Sunday, 18-Nov-2012, 20:47:58
DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Sunday, 18-Nov-2012, 22:30:20 | Message # 2 |
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Can't think of anything missed comrade. Oops! sorry buddy. Forgot I was a capitalist again for a minute.
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Wargamers like to paint their privates!!
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zellak | Date: Sunday, 18-Nov-2012, 22:55:13 | Message # 3 |
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Good stuff !
On the VP for destroyed units....
i would rather try this ???
INFANTRY : TYPE I = 1 point ..... TYPE II = 2 points ...... TYPE III = 4 points ....Heroes = 3 points.
AFVs : TYPE I = 2 point.............TYPE II = 4 points ...............TYPE III = 8 points
Why ?
To encourage the use of standard trooptypes, rather than Elite or "high end" choices.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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