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4' x 4' game 18 / 11 / 12
zellakDate: Sunday, 18-Nov-2012, 20:36:49 | Message # 1
Generalissimo
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Had another game today, this time with Che. Therian vs UNA.

Used 8 terrain pieces each....table coverage was okay.

Played 5 turns.

3 VP per objective / turn.

After some discussion, we agreed that next game we would try the following changes.

A) Road movement : would be double movement, but only if the unit starts and ends on the road. No firing, or overwatch or debussing passengers.

B ) Random entry edge selection rather than rolling off to choose an edge.

C) Deployment : Units deploy 30cm in from edge (like a defender) when they are activated on Turn 1.

To Che : If i missed anything dont hesitate to jump in.
happy
Message edited by zellak - Sunday, 18-Nov-2012, 20:47:58

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
CheDate: Sunday, 18-Nov-2012, 22:30:20 | Message # 2
Lieutenant general
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Can't think of anything missed comrade. Oops! sorry buddy. Forgot I was a capitalist again for a minute. cool

Wargamers like to paint their privates!!
 
zellakDate: Sunday, 18-Nov-2012, 22:55:13 | Message # 3
Generalissimo
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Good stuff !

On the VP for destroyed units....

i would rather try this ???

INFANTRY : TYPE I = 1 point ..... TYPE II = 2 points ...... TYPE III = 4 points ....Heroes = 3 points.

AFVs : TYPE I = 2 point.............TYPE II = 4 points ...............TYPE III = 8 points

Why ?

To encourage the use of standard trooptypes, rather than Elite or "high end" choices.


DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
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