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AT-43
[60]
Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
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Gibsonville - Magic & Mayhem
[20]
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
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Warhammer Fantasy
[0]
Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
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Blood Bowl
[3]
28mm Blood bowl, Games workshop board game
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WW II - Rules of Engagement
[2]
RoE Section
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Dungeons and Dragons
[29]
Dungeons and dragons Drow Campaign
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Strontium Dog RPG
[1]
Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
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Hoard of the Things
[2]
15mm Hoard of the Things
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DnD Kalan's Story
[24]
The Story of Kalan, a Drow with an unquenchable lust for gold, power and women.
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AD&D: The Adventures of Alaric Ironclaw
[2]
The brave adventures of a warrior hellbent on destroying all the vile creatures in Haven!
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Avalon Hill B-17 Queen of the Skies
[1]
B-17 Bomber campaign
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Praxis
[4]
"A voyage of discovery in Ancient Greece. A band of heroes set out to discover their world!"
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Myth - Age of Heroes!
[2]
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.
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| Main » 2011 » April » 18
Nowhere to Run, Nowhere to Hide.
The rebels were again camped out in the wilds waiting to return to the search for the Blood Banner. They had acquired another ship, albeit a decrepit one much in need of a lick of paint, but, to all appearances, things were going well. Appearances, however, have a nasty habit of being deceptive.
That morning over breakfast, each Drow had reported a dream in which they had been visited by Vhaeraun and instructed to make a magic item. They agreed a time to meet and carry out the enchantment. The only one who kept silent was General Gul. "What was your dream, General?” asked Brun. Gul kept his head down and pretended not to hear. "Gul?!” Brun called him again.
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