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AT-43
[60]
Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
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Gibsonville - Magic & Mayhem
[20]
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
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Warhammer Fantasy
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Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
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Blood Bowl
[3]
28mm Blood bowl, Games workshop board game
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WW II - Rules of Engagement
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RoE Section
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Dungeons and Dragons
[29]
Dungeons and dragons Drow Campaign
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Strontium Dog RPG
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Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
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Hoard of the Things
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15mm Hoard of the Things
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DnD Kalan's Story
[24]
The Story of Kalan, a Drow with an unquenchable lust for gold, power and women.
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AD&D: The Adventures of Alaric Ironclaw
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The brave adventures of a warrior hellbent on destroying all the vile creatures in Haven!
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Avalon Hill B-17 Queen of the Skies
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B-17 Bomber campaign
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Praxis
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"A voyage of discovery in Ancient Greece. A band of heroes set out to discover their world!"
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Myth - Age of Heroes!
[2]
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.
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| Main » 2011 » January » 30
A Meeting and a Battle
A Meeting
Gul Kobra gazed into the darkness and listened to the sounds of the night. He was standing alone on the deck of The Retribution pondering the events of the last few hours. His comrades had, to a man, or woman, gone to a clandestine meeting in Tradetown. According to Dur it was one of the newly arrived Drow, Lady Zarae, who had convened the conference. What gave her the right? Barely on the deck and already throwing her female, noble weight around. He had fled Shannizar and started a rebellion to be free of such arrogance. She would have to be schooled in the new order of things. Gul cursed quietly to himself. How dare she? How dare they all? Only his brother had bothered to tell him of the gathering, and that was just to stay in his good books, probably. Anyway, Dur would be reporting back on what went on so at least Gul would have something on which to base his response. Was it mutiny? Was he getting it all out of proportion? He could take a gue
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