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As BLEAK MOOR - terrain picked was 1 wood, 1 marsh, 1 rock ground. Then the Dwarf sacred ground (2 pieces of terrain), and the Otherworld Dark Elf sacred ground - the bright blue 3D effect card. Only move S for 2 turns and only 5 turns to play, victory in melee + 1 or +3 for at one time getting unit of size 4 within M of opposition side. |
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