I have started running my Hoplites RPG again with 4 new characters.
If anyone has any questions or ideas for the game i will answer them here.Added (04-Oct-2021, 11:07:24)
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After each adventure, a Hero may either do one of four things;
Choose a weapon he used and upgrade its Critical hit threshold by 1 ( ie change it fro 20 to a 19+ )
Choose a weapon he used and upgrade its damage dice by 1 type ( ie from a D8 to a D10 ) Max D12
Choose a weapon he used and gain a feat for that weapon.
If he used Sorcery skill then gain a bonus spell slot ( normal maximum spells empowered is equal to Willpower bonus )
Added (04-Oct-2021, 11:26:38)
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Some Feats
dagger ......Backstab ......x3 damage
sword.......Disarm......disarm opponent with hit instead of dealing damage.
sword .....Parry.....reroll defence ( does not work against huge monsters )
sword .....Lunge.....x2 damage
Spear.....Impale.....x2 damage
Any two handed.....Mighty Blow....x2 damage
Sling... Giant Killer....x3 damage
Bow.....Deadshot.....x2 damage
Bow....Sureshot.....attack at advantage. ( roll 2d20 and pick the highest )
Throwing..... Hurl...... x2 damage.
Two weapons .......Combo .....Roll with advantage ( 3d20 pick the highest. )
Brawl.....Spartan kick .....knocks opponent down ( does not work against huge monsters )
Brawl......Headbutt ...... called shot to the head.
ALSO.......players may design a Signature Move for their Heroes and consult with the GM to its powers.
Added (08-Oct-2021, 09:22:17)
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Other Feats
Shield..... Shields Shall Splinter ( SSS) .....ignore a critical hit but shield is destroyed.
Shield....Shields up.....reroll Dodge against a missile hit.
Shield.....Defender.....Reroll a Dodge for yourself, or for an ally if in shield wall formation.
Note. Shieldwall formation.....Hoplites in Shieldwall formation with a Hoplite on their right side gain shield armour to Chest, Stomach and Right Leg locations.