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Chaos Space Marine
zellakDate: Monday, 03-Mar-2014, 18:32:08 | Message # 1
Generalissimo
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Chaos 1500 AP

1 Captain ; 5 Vet inf (65 AP) + Armour (25 AP) + 4 Ass.R (20 AP )+ Flamer (20 AP )+ 2nd Liut. ( +50AP ) = 180 AP

1 Chaos Marine squad ; 5 Vet inf (65 AP) + Armour (25 AP) + 4 Ass.R (20 AP )+ Bazooka + pistol (50 AP ) = 180 AP

1 Rhino ; Regular Medium Hull (140 AP) + MMG (20 AP ) + transport 10 (30AP) = 190 AP

2 Raptor squads; 5 Vet inf(65 AP) + Armour (25 AP) + Jump packs (15 AP) + 4 SMG (+12 AP) + Bazooka (melta pistol) + pistol (50 AP ) =167 x 2 = 334 AP

4 Beastmen squads : 5 Vet inf (65 AP) armed with pistols (+ 0 AP) = 65 AP x 4 = 260 AP

( total 1124 AP ) + Mark of Chaos.

Suggestions ( 4 different armies )

Mark of Nurgle ; 50 AP ..... Reduce the penetration value of damage done to Infantry units by -2.

Mark of Slannesh ; 50 AP.....Always strike first in close combat. no exceptions.

Mark of Khorne ; 50 AP.....extra dice in melee, and fanatics.

Mark of Tzeentch ; 300 AP..... All infantry get a 4+ save to avoid death.

Added (03-Mar-2014, 5:32 PM)
---------------------------------------------
Chaos Beastmen 1500 AP

Special rules

1) Allowed 10 man squads

2 ) Armed with axe and shield. (cost as pistol) ; disadvantage cannot shoot / advantage increase movement to 5" advance. 10" Run.

3 ) ????

1 Daemon HQ ; Regular Superheavy tank hull 400 AP + 100 AP (Major ) + Flamethrower ( 40 ???) = 540 AP

6 x 10 Beastmen ; 10 Vet Inf ( 130 AP ) + pistols (+ 0 AP) + Fanatic ( 30 AP ) = 160 AP x 6 = 960

( total 1500 AP )

Message edited by zellak - Monday, 03-Mar-2014, 18:13:16

DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "

Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
 
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