Chaos 1500 AP
1 Captain ; 5 Vet inf (65 AP) + Armour (25 AP) + 4 Ass.R (20 AP )+ Flamer (20 AP )+ 2nd Liut. ( +50AP ) = 180 AP
1 Chaos Marine squad ; 5 Vet inf (65 AP) + Armour (25 AP) + 4 Ass.R (20 AP )+ Bazooka + pistol (50 AP ) = 180 AP
1 Rhino ; Regular Medium Hull (140 AP) + MMG (20 AP ) + transport 10 (30AP) = 190 AP
2 Raptor squads; 5 Vet inf(65 AP) + Armour (25 AP) + Jump packs (15 AP) + 4 SMG (+12 AP) + Bazooka (melta pistol) + pistol (50 AP ) =167 x 2 = 334 AP
4 Beastmen squads : 5 Vet inf (65 AP) armed with pistols (+ 0 AP) = 65 AP x 4 = 260 AP
( total 1124 AP ) + Mark of Chaos.
Suggestions ( 4 different armies )
Mark of Nurgle ; 50 AP ..... Reduce the penetration value of damage done to Infantry units by -2.
Mark of Slannesh ; 50 AP.....Always strike first in close combat. no exceptions.
Mark of Khorne ; 50 AP.....extra dice in melee, and fanatics.
Mark of Tzeentch ; 300 AP..... All infantry get a 4+ save to avoid death.Added (03-Mar-2014, 5:32 PM)
---------------------------------------------
Chaos Beastmen 1500 AP
Special rules
1) Allowed 10 man squads
2 ) Armed with axe and shield. (cost as pistol) ; disadvantage cannot shoot / advantage increase movement to 5" advance. 10" Run.
3 ) ????
1 Daemon HQ ; Regular Superheavy tank hull 400 AP + 100 AP (Major ) + Flamethrower ( 40 ???) = 540 AP
6 x 10 Beastmen ; 10 Vet Inf ( 130 AP ) + pistols (+ 0 AP) + Fanatic ( 30 AP ) = 160 AP x 6 = 960
( total 1500 AP )