Meta-Wars 2016 update
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zellak | Date: Friday, 13-May-2016, 21:15:26 | Message # 1 |
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Meta wars uses the Bolt Action rules....but with a few house rules.
1 ) Unpainted miniatures cost double points.
2 ) Measuring ranges ; measure from between the closest miniatures between firing and target units. All miniatures count firing from that range.
3 ) Medics ; see thread. (Medic activates and must get into contact with wounded to heal them on a 4+ )
4 ) Artillery Barrage ; on a roll of 1 on the table ..... barrage scatters ( scatter dice )1d20+4" and resolve barrage as usual.
5 ) Mechs ; move as half-tracks, count same armour all round, Mechs only fire to their front arc.
6 ) Missiles ; costed as guns, may not move and fire, targets do not get cover bonuses.
7 ) Down ; A unit that goes Down benefits from a -2 to be hit instead of -1.
8 ) 7+ to hit ; Instead of rolling a 6 twice.......half the number of attacks rounding down, (but always get 1 die). ((KoW rule.))
9 ) HQ's in Meta Wars can add their morale bonus to AFV, as they represent combined arms combat groups. ( rather than support from other regiments )
10 ) Commanders can take a rally action to remove pin markers from any unit, when the Commander activates.
11 ) Infantry movement reduced to 4" Advance and 8" Run. ( Fixing; To many close assaults ! / Transports more useful )
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Message edited by zellak - Friday, 13-May-2016, 21:17:18
DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Wednesday, 06-Sep-2017, 15:44:20 | Message # 2 |
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I would like to try Meta Wars in a different environment, but not sure what or even what I mean. I shall think on't Added (06-Sep-2017, 3:44 PM) --------------------------------------------- I have just bought an Allied, Dust Tactics medium walker to accompany my new army (the repainted figures I used to have as Red Blok substitutes - haven't needed them for some time :fie:)
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Message edited by Che - Friday, 17-Jun-2016, 18:39:29
Wargamers like to paint their privates!!
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zellak | Date: Wednesday, 06-Sep-2017, 16:17:33 | Message # 3 |
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the Sherman turret with legs ?
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Friday, 27-Oct-2017, 08:49:58 | Message # 4 |
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zellak | Date: Friday, 27-Oct-2017, 11:17:40 | Message # 5 |
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Looks good Che !
Looking forward to it.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Friday, 09-Feb-2018, 11:57:20 | Message # 6 |
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RED TEAM LOSSES AND REPLACEMENTS WEEKS 1 & 2
Week 1 Force#1:- 1 Medic = 20pts 1 Helicopter = 140pts 1 FO Med Mortar = 60pts 1 Veteran Unit = 105pts 1 Regular Unit = 90pts 1 Regular Unit Battle Armour = 75pts 1 APC = 160pts
Total = 650pts. RP roll = 900pts. 900-650 = 250RP left.
Week 2 Force#3 1 Regular Unit = 90pts 2 APCs = 180pts
Total = 270pts. Replace 1 Regular Unit@90pts + 1 APC@90pts = 180pts. 250pts-180pts = 70RP left.Added (09-Feb-2018, 11:57 AM) --------------------------------------------- I have made a sort of map of the star system in which this campaign exists (as I imagine it!). It's two planets (Ares, humanoids and Eros, reptilians) in the Beta Sirius system fighting for a third planet (Hera). There is also an asteroid belt where both parties have mining interests - could be used in the future? Also, Ares has another colony on Gaia which is seeking independence - colonies eh! Who'd have 'em?
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Wargamers like to paint their privates!!
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zellak | Date: Thursday, 15-Feb-2018, 22:30:33 | Message # 7 |
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Will try to get my updates on soon.....been a bit busy.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Tuesday, 13-Mar-2018, 19:27:27 | Message # 8 |
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Red Team losses from 2 games:
Force #2 1 Regular Unit = 90pts
Force #1 1 Regular Unit (3 figures) = 75pts 1 Helicopter = 140pts 1 Sniper = 50pts 1 F/O = 60pts
Total = 325pts
Grand Total = 415pts
Add 90pts not replaced from previous games
Total = 505pts.
Reinforcement roll 400pts + Bonus 100pts + 70pts carried over = 570pts - 505pts to replace all losses = 65pts carried over.
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Wargamers like to paint their privates!!
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zellak | Date: Friday, 16-Mar-2018, 16:09:49 | Message # 9 |
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Lizardmen Losses
Company #1 Veterans .....4 infantry squads @ 115 = 460 AP / 3 snipers @ 50 AP = 150 AP / 1 ALO 320 AP total = 930 AP
Company #2 Regulars ...........1 infantry squad @ 100 AP
Company #3 Conscripts .......... 1 infantry squad @ 75 AP / 1 sniper 50 AP
As I have 1000 AP to spend, I will replace all losses from the Veteran Company #1 ( 930 AP ) and keep the 70 points for next time.
Reinforcement roll 800 AP + bonus 200 + 0 carry over = 1000 AP - 930 to replace losses to Company #1 = 70 AP
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Message edited by zellak - Friday, 16-Mar-2018, 16:10:16
DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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