Shadowrun Anarchy ........ Jethro
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zellak | Date: Saturday, 24-Jun-2017, 18:31:31 | Message # 1 |
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Concept : Sid Vicious and a Clockwork Orange with a dash of Grand Theft Auto.
RipperJacks are fam. Stick it to the Man. Drive it like you stole it. Sex and Drugs and Rock n Roll !
So we get 16 Attribute points to divide...12 skill points ( 1 specialisation allowed ) ...10 Shadow Amps.... Armour, 1 ranged and 1 melee weapon ....4 Gear....2 contacts...3 Qualities.
Jethro ........RipperJack gang leader. .............. Male. Human. All attributes start at 1 except Edge which is 2. And +1 skill.
Attributes
Strength 1 + 4 = 5
Agility 1 + 4 = 5
Logic 1+ 2 = 3
Willpower 1 + 2 = 3
Charisma 1 + 4 = 5
Edge 2 + 2 ( unused AMPS) = 4
Essence 6 - Bio/cyberware 1.5 = 4.5
Skills ( 13 total )
Firearms 2 (Automatics 4 ) + Agility 5 = 9 dice with Automatics (cost 3)
Close Combat 5 + Agility 5 = 10 dice. .... reroll 2 dice for razors
Electronics 2 + Logic 3 = 5 dice
Stealth 1 + Agility 5 = 6 dice.
Con 2 + Charisma 5 = 7 dice
(Knowledge) ......Urban Survival
Shadow Amps
Boosted Reflexes ....cost 3..... +1 attack -0.5 Essence.
Custom Cybernetic Retractible Hand Razors .... cost 5 ...... 6 physical damage in CC and may reroll 2 dice, -1 Essence.
Equipment
Lined coat (9 armour) and top hat ( 0 armour but it looks cool )
Machine Pistol ... Ceska Crowbar.
GTA passkey. White Eagle motorcycle. Fake Sin Commlink
Contacts
RipperJacks
Felix the fixer.
Qualities
Guts ................reroll 2 dice versus fear or intimidation.
Home turf.... knows everything about his area of the Barrens. +1 plot point.
Criminal SINner
Added (24-Jun-2017, 6:31 PM) --------------------------------------------- concept; from an idea by Will...an orc archer physical adept.
So we get 16 Attribute points to divide...12 skill points ( 1 specialisation allowed ) ...10 Shadow Amps.... Armour, 1 ranged and 1 melee weapon ....4 Gear....2 contacts...3 Qualities.
Attributes
Strength 3 + 6 = 9
Agility 1 + 4 = 5
Logic 1 + 2 = 3
Willpower 1 + 3 = 4
Charisma 1 + 1 = 2
Edge 1 + 2 ( unused AMPS) = 3
Essence 6
Skills ( 12 ) ...........Projectile Weapons 5 ( Archery +2 dice specialisation ) .... Close Combat 4 + A .... Athletics 2 ....
Amps ...awakened cost 2 / Shoots arrows as Fireball spell Amp 3 + Amp 2 +2 damage / Astral Perception (as detect magic spell ) Amp 1 = total 8
Qualities ..........increase Strength cap by 1 ........Zen Archer reroll 2 dice with bow........negative quality ??????
So shooting bow will be skill 7 + Agility 5 = 12 dice with 2 rerolls. Damage 8 P area effect A+L for target to dodge.
Knowledge, Contacts, gear and negative quality still to add
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Message edited by zellak - Saturday, 24-Jun-2017, 18:50:12
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Che | Date: Sunday, 17-Sep-2017, 16:37:07 | Message # 2 |
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Sounds cool Added (17-Sep-2017, 4:37 PM) --------------------------------------------- I enjoyed the Shadowrun game on 17th September. I now want to develop the character - never thought I would say that.
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Message edited by Che - Thursday, 14-Sep-2017, 15:47:56
Wargamers like to paint their privates!!
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zellak | Date: Tuesday, 19-Sep-2017, 18:31:17 | Message # 3 |
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Glad you liked it. Added (19-Sep-2017, 6:31 PM) --------------------------------------------- Have you got your character sheet ? I don't. Was going to put it up and suggest options on how to spend your karma.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Wednesday, 20-Sep-2017, 18:20:04 | Message # 4 |
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Yeah! I do have the character sheet. Would love some suggestions. I await your input
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Wargamers like to paint their privates!!
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zellak | Date: Thursday, 21-Sep-2017, 14:32:24 | Message # 5 |
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I cant remember all the stats but i'm sure Cowboy had a logic of 2.
Boosting that to three would cost 6 points ( twice the new stat )
I mucked up when I boosted his Edge to 6 so would reduce that to 4 and get a smartgun link AMP for 2.
He will need a "real world" combat skill..... so buy Firearms skill 2 for 3 points. ( 1 point for the first point and another 2 points to boost it to 2 ) Shooting ............ skill 2 + Agility 4 = 6 dice with 2 rerolls for the smartgun.
That leaves 1 point.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Friday, 22-Sep-2017, 09:53:29 | Message # 6 |
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I'll add the above and bring the sheet in on Sunday so you can mark it ! Do you want to hold on to it with the rest of the Shadowrun stuff?
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Wargamers like to paint their privates!!
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zellak | Date: Friday, 22-Sep-2017, 20:45:58 | Message # 7 |
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Aye, bring it in and I will get it on a character sheet.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Saturday, 23-Sep-2017, 13:18:37 | Message # 8 |
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I think I might have a character sheet. I shall rifle through my paperwork!
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Wargamers like to paint their privates!!
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Che | Date: Saturday, 30-Sep-2017, 15:33:44 | Message # 9 |
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Looks good! Thanks.
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Wargamers like to paint their privates!!
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