Praxis
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zellak | Date: Monday, 23-Dec-2013, 12:49:31 | Message # 1 |
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Roll for Strength / Intellect / Agility / Willpower / Charisma / Magic.... 1d6+1 for each.
Roll for combat skills; Sword / Spear / Javelin / Grappling / Bow / Shield / Dodge / Parry....roll 3d6 for each skill.
Calculate ;
Perception Roll = Intellect x 2 + Experience. ........Craft Roll = Intellect + Agility + Experience. Knowledge Roll = Intellect + Willpower + Experience. Toughness Roll = Strength + Willpower + Experience. Persuasion Roll = Intellect + Charisma + Experience. .......Agility Roll = Agility x 2 + Experience. .....Oratory Roll = Charisma x 2 + Experience. .....Sorcery Roll = Magic + Experience.
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Magic : 2 = Zeus / 3 = Hades / 4 = Athena / 5 = Poseidon / 6 = Hermes / 7 = Hera
Zeus ; Runemagic.
Hades ; Necromancy.
Athena ; Combat. ( Sword +2d6 bonus )
Poseidon ; Seafaring ( Spear or Trident +2d6 bonus )
Hermes ; Trickery ( Dodge +2d6 bonus )
Hera ; Healing. ( Shield +2d6 bonus )
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Character.......... roll 2D20
Roll on this table twice, and select which is Nature and Demeanor. (if you roll the same one twice then choose a different one)
1) Architect; create something of lasting value, leave a legacy.
2) Gallant; all round heroic type.
3) Mediator; keep the peace within the group.
4) Survivor; survive, even at the expense of others.
5) Autocrat; seeks power and control over others.
6) Sycophant; toadys to the powerful.
7) Rebel; has a problem with authority.
8) Conformist; goes along with the majority.
9) Jester; comedian.
10) Avant-Garde; interested in the latest trends and fashions, stylish.
11) Conniver; untrustworthy sneak.
12) Thrill-Seeker; self-explanatory
13) Party animal; self-explanatory
14) Critic; Critical of everything.
15) Judge; lawful.
16) Bravo; a bully.
17) Curmudgeon; everything is against you, nothing ever works out.
18) Caregiver; is mindful of others.
19) Competitor; always strive to be the best.
20) Poltroon; never approach a problem head on, try to find a way round it.
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Combat
Each character or monster activates when its card is turned. The deck has a card for each player and monster.
Attacking = roll less than or equal to skill to hit. Roll 1d20 Defender = roll less than or equal to Shield or Dodge skill to save. Roll 1d20
(note ; this gives a combat system comparable with Runequest)
Damage ; Roll location die and 1d8 (Attackers Strength 7+ = +1 / Attackers Strength 2 = -1 )
7+ = heavy damage ...Critical wound 2 to 6 = solid hit.....wounded. 1 = just a nick.
Target now makes a Toughness roll, (only PCs and special NPCs and some Monsters get this roll !) Location has = Leather armour +3 / metal armour +6
A pass results in the character reducing the wound by one level. Failure results in the full damage.
Critical wound to Head, Chest or Abdomen, target is disabled. (lesser mortals will be slain) Critical wound to leg or foot , fall over, can only crawl. All combat skills at -6. Critical wound to arm or hand, cannot use limb, willpower check to stay in the fight or retreat. All combat skills at -6.
Wound to Head, Chest or Abdomen, pass toughness roll to stay in the fight. All combat skills at -6. Wound to Limb, target makes Toughness check to still use limb. All combat skills at -3.
Experience = Take a note of each skill successful during the adventure. Roll higher than current skill on 1d20 to increase skill by 1.(as Runequest)
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Characters father or family connections ( roll 1d8 ) ;
8 / a Hero (start with 6 wargear, 1 may be magic if a backstory is written)
7 / a Senator (start with 5 wargear )
6 / a High Priest (start with 4 wargear )
5 / city craftsman (start with 4 wargear )
4 / village farmer (start with 3 wargear )
3 / a fisherman (start with 3 wargear )
2 / an ex-slave (start with 2 wargear )
1 / a criminal (start with 1 wargear )
When characters have been rolled, players can add a backstory, with special advantages and disadvantages they can think up. ( By gamesmaster's discretion )
Added (23-Dec-2013, 11:48 AM) --------------------------------------------- The concensus of opinion of those asked on Sunday, would prefer to use the following background.....
The characters are citizens of a small city state ( Praxis) located on an island. No one has visited the island in 150 years, so the Senate decides to have a ship built and asks for volunteers to unravel the mystery.
Added (23-Dec-2013, 11:49 AM) --------------------------------------------- Any and all opinions and questions answered.
I have run out of space so cannot post until i get a reply.
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Message edited by zellak - Monday, 23-Dec-2013, 12:53:36
DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Morgoth | Date: Monday, 23-Dec-2013, 17:23:10 | Message # 2 |
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Hi Z
A "Jason & The Argonauts" type thing ... should be cool! I'm in!
Walts
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"The thing's hollow .. it goes on forever .. and .. oh my God! ... it's full of stars!"
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Che | Date: Monday, 23-Dec-2013, 22:15:46 | Message # 3 |
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Quote zellak ( ) Roll on this table twice, and select which is Nature and Demeanor. I take it that "Nature" is what the character is really like and "Demeanour" is how he presents himself to the world - or am I missing the point?
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zellak | Date: Tuesday, 24-Dec-2013, 12:38:55 | Message # 4 |
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Quote Che ( ) I take it that "Nature" is........
Right on the money !
Quote Morgoth ( ) A "Jason & The Argonauts" type thing ... should be cool! I'm in!
Cool.... and thanks for the Rep.
Could someone print off the first post on this thread and bring it......its all the rules we need.
A note about magic.
Whichever god the character worships.....that character can ask for aid (spells) concerning aspects lying within the god's domain.
Zeus ; magic items / Runemagic* / lightning bolts / Eagle / Bull
Hades ; Necromancy, raising the dead / speak with the dead / precious metals / Raven *
Athena ; combat (supernatural fighting abilities ) / handicrafts / wisdom / Owl
Poseidon ; Seafaring / earthquakes / Horse / Dolphin.
Hermes ; illusions / trickery / trading / athletics / Ram
Hera ; Healing / Childbirth / Marriage / Lion
* Not part of Greek Mythology.
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Message edited by zellak - Thursday, 26-Dec-2013, 21:34:20
DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Wednesday, 25-Dec-2013, 19:48:24 | Message # 5 |
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This sounds interesting. Always had a thing for Ancient Greece...but not in that way
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mcbale | Date: Thursday, 26-Dec-2013, 14:40:05 | Message # 6 |
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Sounds like a good system, is there still space?
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zellak | Date: Thursday, 26-Dec-2013, 20:39:54 | Message # 7 |
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Sure is ....only got Che and Morgoth for certain at this point in time.
Its going to be a role-playing game, where you play the part of a character in the story. Tied to the personality traits, Nature/Demeanor and Drive.
Still working on Drives.......... (Glory/Political Power/Wealth/Magic/True Love/Knowledge is all i have at the moment.)
So a bit of a different style of game.......
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Message edited by zellak - Thursday, 26-Dec-2013, 21:32:16
DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Saturday, 28-Dec-2013, 17:27:27 | Message # 8 |
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Quote zellak ( ) Still working on Drives.......... (Glory/Political Power/Wealth/Magic/True Love/Knowledge is all i have at the moment.) How about Revenge, Conscience (paying for a bad thing done to someone), Self worth (proving you're as good as anyone else) ? The first two seem to be big themes in Greek myth and plays as far as I recall. Hope this is helpful
PS I am going to have a go at rolling a character.
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zellak | Date: Sunday, 29-Dec-2013, 02:59:46 | Message # 9 |
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Revenge is a good one !
"Conscience" might really be "penitence" or "contrition" for something he/she done ?
Drives are for what the character wants.
"Travel" might be a good one to.
Let us know how you got on, and any problems with the CharGen design.
(remember if you make up a backstory you can add advantages/disadvantages/free stuff for the character.)
If you put it on here and dont want to play it....then i can use it as an NPC. Added (29-Dec-2013, 1:38 AM) ---------------------------------------------
Quote zellak ( ) "Conscience" might really be "penitence" or "contrition" for something he/she done ?
Think the word i am looking for is "Redemption".Added (29-Dec-2013, 1:40 AM) --------------------------------------------- So;
Glory Political Power Wealth Magic True Love Knowledge Revenge Redemption Travel Added (29-Dec-2013, 1:59 AM) ---------------------------------------------
Quote Che ( ) Self worth (proving you're as good as anyone else)
I'm having a problem relating this to a Hero touched by the Gods.......
Maybe, "Self-Enlightenment" ???
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Monday, 30-Dec-2013, 13:08:33 | Message # 10 |
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SAMPLE CHARACTER - XEROX OF PRAXIS
ATTRIBUTES: Strength = 7 Intelligence = 3 Agility = 7 Willpower = 5 Charisma = 4 Magic = 5
COMBAT SKILLS: Sword = 12 Spear = 11 (+4) Javelin = 3 Grappling = 8 Bow = 12 Shield = 11 Dodge = 15 Parry = 13
CALCULATED ATTRIBUTES: Perception = 6+exp Craft = 10+exp Knowledge = 8+exp Toughness = 12+exp Persuasion = 7+exp Agility = 14+exp Oratory = 8+exp Sorcery = 5+exp
MAGIC: Poseidon; Seafaring
CHARACTER: Nature = 6: Sycophant Demeanour = 2: Gallant
CONNECTIONS: 5: City Craftsman, 4 Wargear (Spear, Sword, Shield, Leather Armour)
Xerox comes from a family of ship builders making small fishing boats. He wants to know what is over the horizon and sail the boats that he and his family make.
Added (30-Dec-2013, 12:08 PM) --------------------------------------------- This is me talking now![b] Quote zellak ( ) Think the word i am looking for is "Redemption". Yes, that is just what it is . I couldn't think of the right word either, but you've hit the nail on the head Quote zellak ( ) Quote Che ()Self worth (proving you're as good as anyone else) I'm having a problem relating this to a Hero touched by the Gods....... Maybe, "Self-Enlightenment" ??? This is a tricky one. We need to discuss this face to face and get some ideas from the others. I was thinking along the lines of someone who thinks he has to prove himself rather than someone "touched by the gods" It's a bit fuzzy. Anyhoo you only need one more motivation and a 10D roll will fix it.
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Message edited by Che - Monday, 30-Dec-2013, 13:13:46
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zellak | Date: Monday, 30-Dec-2013, 14:23:42 | Message # 11 |
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Nice ! ( though the name is a bit suspect. )
Heavy guy, looks good.....Spear 15 and Dodge 15 he can kill most normal guys. So that looks right.
Normals will have 2d6 skills + experience.
Might as well make the wargear metal ?
The Toughness roll adds the type of armour on the location (metal +6 ) to the toughness. So if Xerox gets hit in the chest he would save on an 18 or less on 1d20 to downgrade a wound to a nick/bruise.
Guessing you have picked "travel" as his "Drive" ?
Added (30-Dec-2013, 12:21 PM) --------------------------------------------- Quote Che ( ) Anyhoo you only need one more motivation and a 10D roll will fix it.
Or use a D12 and have Glory on a 1 to 4
Added (30-Dec-2013, 1:23 PM) --------------------------------------------- 12 = Glory 11 =Political Power 10 =Wealth 9 =Magic 8 =True Love 7 =Knowledge 6 =Revenge 5 =Redemption 4 =Travel 3 =Self-Enlightenment ( subject to change ?) 2 =Religious Zealot 1 =Ownership (a business, an estate or a ship ? )
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Message edited by zellak - Monday, 30-Dec-2013, 14:26:04
DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Sunday, 05-Jan-2014, 21:22:09 | Message # 12 |
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The name is only a bit of fun! Change it if you like. I'll print off the "Drives" list and add it to the rest of the rules. Added (05-Jan-2014, 8:22 PM) --------------------------------------------- Enjoyed today's game (5th Jan 14). A good larff, not serious at all.
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zellak | Date: Sunday, 19-Jan-2014, 22:10:14 | Message # 13 |
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Your Blog is brilliant Che.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Thursday, 24-Apr-2014, 18:05:39 | Message # 14 |
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Has our trireme hit a maelstrom (sorry that's Norse stuff innit)? Have the gods done for us? Are we lost? Or has this game gone the way of the dodo ?
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zellak | Date: Thursday, 24-Apr-2014, 23:18:57 | Message # 15 |
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Just waiting for some inspiration to hit me from the gods above....or a kick up the arse.....
I will try and get something written for next month.
Maranos is my main concern at the mo.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Friday, 25-Apr-2014, 20:52:17 | Message # 16 |
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Don't sweat it mate.
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zellak | Date: Tuesday, 07-Oct-2014, 11:50:22 | Message # 17 |
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Sorry....
i have no interest in running this game again.
There was far to much hilarity. Which was fun.
BUT.....i really want to run something with a bit more gravitas.
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DEMON : " When next we meet, i shall tear you limb from limb...there will be no escape. "
Hero: " You bring balloon animals and i'll hire a clown..... we can make it a regular party. "
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Che | Date: Wednesday, 08-Oct-2014, 22:37:24 | Message # 18 |
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Ne'er mind.
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Morgoth | Date: Friday, 10-Oct-2014, 16:26:47 | Message # 19 |
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Ah well, missed another campaign, however short!
Any other ideas for an easy-to-run RPG? ... Walts
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"The thing's hollow .. it goes on forever .. and .. oh my God! ... it's full of stars!"
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p1fx | Date: Sunday, 12-Oct-2014, 14:45:13 | Message # 20 |
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Quote Morgoth ( ) Any other ideas for an easy-to-run RPG? ... Walts
Lol note books full of them! But theres always a loose campaign of say space opera themed games done with the Traveller system say, like a loose collection of dan dare comics in a sense. Would be easier for players to drift in and out of and to write and run using different DM's than a more interconnected detailed campaign would be.
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