Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.
Maranos Spaceport nestles amid the hills of Maranos’ only major land mass in a large bowl like depression. Over the decades of its existence it has expanded to fill the depression and facilities have been constructed within the surrounding hills.
The six warring armies surrounded the Spaceport like a pack of hungry wolves stalking their prey. The only difference being, there would be no sharing of the spoils. Each HQ was a small but growing city, newly built with facilities for landing cargo and troops. Storage containers littered the landscape waiting to be converted into living quarters or operations rooms, whatever the armies needed. There wasn’t a great deal of difference between them, other than the beings that inhabited them.
To the north of the Spaceport was the Karman HQ and to their left the Red Blok had established themselves. Next were the Cogs and to their left their arch enemies, the Therians. Okamura Non-aligned Industries' HQ came next with the United Nations of Ava to the right of the Karmans. Each had pushed forward out of their initial landing area and all had a direct route to the Spaceport except ONI and the Red Blok. There had been a few minor skirmishes as all sides probed and tested those around them but the stage was now set for the main event.