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AT-43
[60]
Humanity is at war with the technologically advanced Therians, a presumably robotic species bent on subjugating and transforming all planets for their ultimate purpose: the crafting of a "better", more organized universe under their rule, which they refer to as their "therian heaven".
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Gibsonville - Magic & Mayhem
[20]
Do you feel different to those around you but can't quite figure out how or why? Do you find strange things happening around you? Do unfamiliar and perturbing feelings come over you? Do you want help to come to terms with these new experiences?
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Warhammer Fantasy
[0]
Warhammer world is rich with history and legend, aeons of bloodshed and conflict have shaped both its surface and its denizens into a world of relentless battle.
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Blood Bowl
[3]
28mm Blood bowl, Games workshop board game
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WW II - Rules of Engagement
[2]
RoE Section
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Dungeons and Dragons
[29]
Dungeons and dragons Drow Campaign
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Strontium Dog RPG
[1]
Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission to control, living in the "Doghouse", a deep spaceport high above New Britain.
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Hoard of the Things
[2]
15mm Hoard of the Things
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DnD Kalan's Story
[24]
The Story of Kalan, a Drow with an unquenchable lust for gold, power and women.
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AD&D: The Adventures of Alaric Ironclaw
[2]
The brave adventures of a warrior hellbent on destroying all the vile creatures in Haven!
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Avalon Hill B-17 Queen of the Skies
[1]
B-17 Bomber campaign
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Praxis
[4]
"A voyage of discovery in Ancient Greece. A band of heroes set out to discover their world!"
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Myth - Age of Heroes!
[2]
Myth is a cooperative tabletop game for 2 to 5 players. Each player takes on the role of a hero and must work together to overcome The Darkness. Using a deck of cards unique to each hero, players explore the realm, battle evil monsters, and overcome dangerous traps in order to complete quests and acquire powerful new items and abilities.
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| Main » DnD Kalan's Story
The Red Orcs – Assassination of the White Orc General
The crew decided to attempt a sneak attack directly on the generals headquarters. The White orc general had taken over a shack on a low hill and had his army billeted a quarter mile around it. They decided on feather fall and invisibility. Kalan was the only one with the invisibility spell learned so had to use up most of his magic reserve to cast it on himself and the 3 other crewmen chosen for this suicidal quest Gul, Birz and Dreggs. The tactic worked well as the Despair flew over the shack the assassins held together by the magical rope descended to a few feet outside the open door. The Despair headed north and was watched closely by the orc night watchmen who had been about to shout the alert and ready their weapons – Drow moving at night were not to be trusted. Vixia had been told to return at a signal or when the shack went on fire.
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The Ransom of Princess Teh
Kalan arrived at the new Kobra laboratory he was fully healed but felt completely different. He had an urge to speak to Dreggs and felt a need to explain a weird dream that kept creeping to the surface of his mind. He found a spot in the lab after looking around then sat down and read through a book of How to be more charming he had.
Captain Vixia arrived with two newbie’s Nsaar a tattooed city underworld type and Balrog a young weakling merchant from the city. They were being introduced and having a chat when all of a sudden Gul was fending off one of the Drow female slaves. She had a poisoned dart hidden under a tray and was trying to strike Gul with it. Kalan shot up and struck the slave a weapon was pulled and she was killed. It turns out she was one of the gang thugs they had captured when the crew were out with the Red Orc emissary. Nsaar stated he recognised her gang tattoos and knew the gang she came from.
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The Ransom of Princess Teh – A giant in the clouds
The Despair left Shandizar and headed towards the White Orc land. As they flew one of the crew noticed a stationary cloud above them. Vixia shouted to the crew to get ready and made for the cloud. As the ship came above the cloud the crew saw a large keep sitting on it. The keep was owned by a giant and looked like the centre of it was covered by a roof. There was only one entrance to the keep - two large doors with a bank of flattened cloud in front of it. Vixia picked her scavengers to tackle this problem Gul, Kalan, Zaen, Joruus, Nsaar, and Balrog. Birz was to stay on board for this one.
As the crew left the ship Kalan and the rest looked nervously at the cloud under their feet. The ship had bumped into something but they were all expecting to step down and disappear through the cloud. Instead the cloud lay thick around them and came up to their knees, their feet were on something solid. They carefully made their way towards the doors
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The Ransom of Princess Teh – How much?
The next day the Drow planned on finding a White Orc outpost and ambushing a patrol. Then they would send back word to the White Orc King Csar Krawn. They quickly completed this part of the mission and set the ransom 20,000 gold pieces and they were to meet two mile south west of the fort on open moorland within a day – only the cart driver to be seen. A herald was quickly dispatched from the White Orcs to say the ransom would be paid but that three days would be required to collect that sum of gold. The Drow agreed and set off for some plunder and raiding.
On the required day the Despair arrived a few hours early to see a cart laden with three boxes and pulled by ox
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